There are several returning characters and a whole lot of newcomers in Risk of Rain 2, many of which have become crowd favorites and some not so much. This sequel is vastly different from the original since it switched to 3D and added many features the fans wanted. RELATED: Hardest Third-Person Shooter Games Ever Made, Ranked The players have debated which characters are the overall best and which ones are on the worse end of things. The game is updated frequently, but there are already twelve characters to choose from. No longer hooks stuff for disabling enemies, improving mod inter compatibility.Risk of Rain 2 is a rogue-like third-person shooter that many have waited for after the success of the first Risk of Rain.No longer forcefully changes FOV settings.Several vanilla cheats have now been unlocked.For example: give_item uku will give one ukulele under "en". Object & Character names can now be queried using partial language invariants.FOV is now outside the scope of this project and has thus been removed.This should have no impact on current users. Reworked almost every command to be more maintainable.set_scene is now no longer denying access to you because you don't have cheats enabled.Special characters are now handled better (or rather, are ignored completely) when matching arguments.Several issues with argument matching are now resolved better.add_portal now sets better values to get the vanilla orb messages to appear in chat.set_team is now smarter in detecting which team you want.This change applies to all commands, even that of other mods. Host now sees the input of commands with the ExecuteOnServer flag.This change only applies to commands created by this mod. Clients now see the output of commands with the ExecuteOnServer flag.Spawn_as now temporarily disables arriving in the pod to prevent not being able to get out of a pod.Accepts InteractableSpawnCard partial as parameter. spawn_interactible Implemented with full range of interactles, not limited to types.kick Not much to say there are better ways to resolve your issues with players.So instead we force an event to happen next stage. force_family_event We initially tried it being able to do any family, but this proved to be hard.create_pickup A lot of custom item mods also need to test their descriptions.remove_equip While this functionality could already be achieved with `give_equip None, this was not obvious. ![]()
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